Watch
1
0
Fork
You've already forked mautrix-discord
0
mirror of https://github.com/mautrix/discord.git synced 2026-08-23 20:34:56 -04:00
mautrix-discord/pkg/connector/example-config.yaml

93 lines
4.4 KiB
YAML

# Configuration options related to Discord guilds (also known as "servers").
guilds:
# UNSTABLE: The IDs of the guilds to bridge. This is a stopgap measure
# during bridge development. If no guild IDs are specified, then no guilds
# are bridged at all.
bridging_guild_ids: []
# Should guild channel portals take on the guild icon as their avatars?
guild_avatars_in_rooms: false
# Should the bridge refuse to send direct messages to recipients the user isn't
# friends with on Discord? Discord generally considers this to be a "risky"
# action.
forbid_dming_strangers: true
# Even when forbid_dming_strangers is enabled, should sends into DM channels
# that are (or were) incoming message requests be allowed? The recipient
# contacted the user first in this case, and sending a message accepts the
# request, mirroring first-party client behavior.
allow_replies_to_message_requests: true
# Even when forbid_dming_strangers is enabled, should users whose account
# vitals are unimpeded (no pending required actions, unread system messages,
# quarantine, or spammer flag) be allowed to DM strangers? When
# report_scrubbed_account_standing is enabled, an all-good account standing
# with no active spam classification is also required.
allow_dming_strangers_when_unimpeded: false
# Template for Matrix room names created for Discord channels, except for 1:1
# DMs. 1:1 DMs intentionally do not use this template as their room metadata is
# derived from the other user's ghost (when private_chat_portal_meta is enabled).
#
# Available variables:
# .Name - The Discord channel name.
# .ParentName - The parent channel/category name, if any.
# .GuildName - The guild name for guild channels.
# .Type - The raw Discord channel type.
# .NSFW - Whether the channel is marked NSFW.
# .IsDM - Whether the channel is a 1:1 DM.
# .IsGroupDM - Whether the channel is a group DM.
# .IsCategory - Whether the channel is a guild category.
# .IsGuildChannel - Whether the channel belongs to a guild.
channel_name_template: "{{if and .IsGuildChannel (not .IsCategory)}}#{{end}}{{.Name}}"
# Should incoming custom emoji reactions be bridged as mxc:// URIs?
# If false, they are bridged as :shortcode: instead.
custom_emoji_reactions: true
# Should a per-message profile (sender display name and avatar) be
# _unconditionally_ attached to every bridged Discord message part? This can
# help some clients display message authorship properly (specifically, during
# user-triggered backfill that involves yet-to-be-seen Discord users).
per_message_profiles_on_every_message_hack: false
# Should we log when messages from unbridged guild channels are dropped? This
# only includes metadata such as channel and message ID.
log_when_dropping_messages: true
# Static proxy address (HTTP or SOCKS5) for connecting to Discord.
proxy:
# HTTP endpoint to request a new proxy address from, for dynamically assigned
# proxies. The endpoint must return a JSON body with a string field called
# proxy_url. It is re-fetched on every (re)connect so each session egresses from
# one consistent IP.
get_proxy_from:
# Should avatar, icon, and attachment downloads also go through the proxy? The
# gateway websocket and REST API always use it (when proxying).
proxy_media: false
# When a proxy is configured, should the "machine" bridgev2 login flow
# configure its HTTP client with the proxy?
#
# (The "machine" login flow is the reverse engineered native login flow, which
# employs a state machine - hence the name. It does not use web views except
# for CAPTCHA handling, which occurs dynamically and only when needed.)
#
# Disabling this setting alone will make the bridge connect to Discord directly
# during login, despite the resulting session using the proxy. Leaving this
# enabled is safest.
proxy_login_machine: true
# When a proxy is configured, should the "remoteauth" bridgev2 login flow
# configure its HTTP client with the proxy?
#
# (The "remoteauth" login flow is the QR-code-based login process that connects
# to a WebSocket gateway entirely dedicated to this login process.)
proxy_login_remoteauth: true
# Should "Account Standing" information (viewable under the Account tab on
# Discord) be fetched and incorporated into the "info" field of bridge states?
#
# Personally identifiable information such as message or channel identifiers,
# message content, or attachment data are never incorporated into the reported
# information.
report_scrubbed_account_standing: false