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mautrix-discord/pkg/meowcord/event.go
2026-07-17 04:07:31 -07:00

337 lines
10 KiB
Go

// mautrix-discord - A Matrix-Discord puppeting bridge.
// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
// Copyright (C) 2026 The mautrix-discord contributors
//
// This file is derived from discordgo (https://github.com/bwmarrin/discordgo),
// used under the BSD-3-Clause license; see README.md in this directory. This
// file is distributed under the GNU AGPLv3 as follows:
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package meowcord
// EventHandler is an interface for Discord events.
type EventHandler interface {
// Type returns the type of event this handler belongs to.
Type() string
// Handle is called whenever an event of Type() happens.
// It is the receivers responsibility to type assert that the interface
// is the expected struct.
Handle(*Session, interface{})
}
// EventInterfaceProvider is an interface for providing empty interfaces for
// Discord events.
type EventInterfaceProvider interface {
// Type is the type of event this handler belongs to.
Type() string
// New returns a new instance of the struct this event handler handles.
// This is called once per event.
// The struct is provided to all handlers of the same Type().
New() interface{}
}
// interfaceEventType is the event handler type for interface{} events.
const interfaceEventType = "__INTERFACE__"
// interfaceEventHandler is an event handler for interface{} events.
type interfaceEventHandler func(*Session, interface{})
// Type returns the event type for interface{} events.
func (eh interfaceEventHandler) Type() string {
return interfaceEventType
}
// Handle is the handler for an interface{} event.
func (eh interfaceEventHandler) Handle(s *Session, i interface{}) {
eh(s, i)
}
var registeredInterfaceProviders = map[string]EventInterfaceProvider{}
// registerInterfaceProvider registers a provider so that DiscordGo can
// access it's New() method.
func registerInterfaceProvider(eh EventInterfaceProvider) {
if _, ok := registeredInterfaceProviders[eh.Type()]; ok {
return
// XXX:
// if we should error here, we need to do something with it.
// fmt.Errorf("event %s already registered", eh.Type())
}
registeredInterfaceProviders[eh.Type()] = eh
}
// eventHandlerInstance is a wrapper around an event handler, as functions
// cannot be compared directly.
type eventHandlerInstance struct {
eventHandler EventHandler
}
// addEventHandler adds an event handler that will be fired anytime
// the Discord WSAPI matching eventHandler.Type() fires.
func (s *Session) addEventHandler(eventHandler EventHandler) func() {
s.handlersMu.Lock()
defer s.handlersMu.Unlock()
if s.handlers == nil {
s.handlers = map[string][]*eventHandlerInstance{}
}
ehi := &eventHandlerInstance{eventHandler}
s.handlers[eventHandler.Type()] = append(s.handlers[eventHandler.Type()], ehi)
return func() {
s.removeEventHandlerInstance(eventHandler.Type(), ehi)
}
}
// addEventHandler adds an event handler that will be fired the next time
// the Discord WSAPI matching eventHandler.Type() fires.
func (s *Session) addEventHandlerOnce(eventHandler EventHandler) func() {
s.handlersMu.Lock()
defer s.handlersMu.Unlock()
if s.onceHandlers == nil {
s.onceHandlers = map[string][]*eventHandlerInstance{}
}
ehi := &eventHandlerInstance{eventHandler}
s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi)
return func() {
s.removeEventHandlerInstance(eventHandler.Type(), ehi)
}
}
// AddHandler allows you to add an event handler that will be fired anytime
// the Discord WSAPI event that matches the function fires.
// The first parameter is a *Session, and the second parameter is a pointer
// to a struct corresponding to the event for which you want to listen.
//
// eg:
//
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
// })
//
// or:
//
// Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
// })
//
// List of events can be found at this page, with corresponding names in the
// library for each event: https://discord.com/developers/docs/topics/gateway#event-names
// There are also synthetic events fired by the library internally which are
// available for handling, like Connect, Disconnect, and RateLimit.
// events.go contains all of the Discord WSAPI and synthetic events that can be handled.
//
// The return value of this method is a function, that when called will remove the
// event handler.
func (s *Session) AddHandler(handler interface{}) func() {
eh := handlerForInterface(handler)
if eh == nil {
s.log(LogError, "Invalid handler type, handler will never be called")
return func() {}
}
return s.addEventHandler(eh)
}
// AddHandlerOnce allows you to add an event handler that will be fired the next time
// the Discord WSAPI event that matches the function fires.
// See AddHandler for more details.
func (s *Session) AddHandlerOnce(handler interface{}) func() {
eh := handlerForInterface(handler)
if eh == nil {
s.log(LogError, "Invalid handler type, handler will never be called")
return func() {}
}
return s.addEventHandlerOnce(eh)
}
// removeEventHandler instance removes an event handler instance.
func (s *Session) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) {
s.handlersMu.Lock()
defer s.handlersMu.Unlock()
handlers := s.handlers[t]
for i := range handlers {
if handlers[i] == ehi {
s.handlers[t] = append(handlers[:i], handlers[i+1:]...)
}
}
onceHandlers := s.onceHandlers[t]
for i := range onceHandlers {
if onceHandlers[i] == ehi {
s.onceHandlers[t] = append(onceHandlers[:i], onceHandlers[i+1:]...)
}
}
}
// Handles calling permanent and once handlers for an event type.
/*
func (s *Session) handle(t string, i interface{}) {
for _, eh := range s.handlers[t] {
if s.SyncEvents {
eh.eventHandler.Handle(s, i)
} else {
go eh.eventHandler.Handle(s, i)
}
}
if len(s.onceHandlers[t]) > 0 {
for _, eh := range s.onceHandlers[t] {
if s.SyncEvents {
eh.eventHandler.Handle(s, i)
} else {
go eh.eventHandler.Handle(s, i)
}
}
s.onceHandlers[t] = nil
}
}
*/
// Handles an event type by calling internal methods, firing handlers and firing the
// interface{} event.
func (s *Session) handleEvent(t string, i interface{}) {
//s.handlersMu.RLock()
//defer s.handlersMu.RUnlock()
// All events are dispatched internally first.
s.onInterface(i)
if s.EventHandler != nil {
s.EventHandler(i)
}
// Then they are dispatched to anyone handling interface{} events.
//s.handle(interfaceEventType, i)
// Finally they are dispatched to any typed handlers.
//s.handle(t, i)
}
// setGuildIds will set the GuildID on all the members of a guild.
// This is done as event data does not have it set.
func setGuildIds(g *Guild) {
for _, c := range g.Channels {
c.GuildID = g.ID
}
for _, m := range g.Members {
m.GuildID = g.ID
}
for _, vs := range g.VoiceStates {
vs.GuildID = g.ID
}
}
func setPrivateChannelMembers(r *Ready) {
users := make(map[string]*User)
for _, user := range r.Users {
users[user.ID] = user
}
for _, ch := range r.PrivateChannels {
if ch.Recipients != nil || len(ch.RecipientIDs) == 0 {
continue
}
ch.Recipients = make([]*User, len(ch.RecipientIDs))
for index, id := range ch.RecipientIDs {
ch.Recipients[index] = users[id]
}
}
}
func copyGuildProperties(g *Guild) {
if g.Properties == nil {
return
}
g.AfkChannelID = g.Properties.AfkChannelID
g.AfkTimeout = g.Properties.AfkTimeout
g.ApplicationID = g.Properties.ApplicationID
g.Banner = g.Properties.Banner
g.DefaultMessageNotifications = g.Properties.DefaultMessageNotifications
g.Description = g.Properties.Description
g.DiscoverySplash = g.Properties.DiscoverySplash
g.ExplicitContentFilter = g.Properties.ExplicitContentFilter
g.Features = g.Properties.Features
//g.HomeHeader = g.Properties.HomeHeader
//g.HubType = g.Properties.HubType
g.Icon = g.Properties.Icon
//g.LatestOnboardingQuestionID = g.Properties.LatestOnboardingQuestionID
g.MaxMembers = g.Properties.MaxMembers
//g.MaxStageVideoChannelUsers = g.Properties.MaxStageVideoChannelUsers
g.MaxVideoChannelUsers = g.Properties.MaxVideoChannelUsers
g.MfaLevel = g.Properties.MfaLevel
g.Name = g.Properties.Name
//g.NSFW = g.Properties.NSFW
g.NSFWLevel = g.Properties.NSFWLevel
g.OwnerID = g.Properties.OwnerID
g.PreferredLocale = g.Properties.PreferredLocale
//g.PremiumProgressBarEnabled = g.Properties.PremiumProgressBarEnabled
g.PremiumTier = g.Properties.PremiumTier
g.PublicUpdatesChannelID = g.Properties.PublicUpdatesChannelID
g.RulesChannelID = g.Properties.RulesChannelID
//g.SafetyAlertsChannelID = g.Properties.SafetyAlertsChannelID
g.Splash = g.Properties.Splash
g.SystemChannelFlags = g.Properties.SystemChannelFlags
g.SystemChannelID = g.Properties.SystemChannelID
g.VanityURLCode = g.Properties.VanityURLCode
g.VerificationLevel = g.Properties.VerificationLevel
g.Properties = nil
}
// onInterface handles all internal events and routes them to the appropriate internal handler.
func (s *Session) onInterface(i interface{}) {
switch t := i.(type) {
case *Ready:
for _, g := range t.Guilds {
copyGuildProperties(g)
setGuildIds(g)
}
setPrivateChannelMembers(t)
s.onReady(t)
case *GuildCreate:
copyGuildProperties(t.Guild)
setGuildIds(t.Guild)
case *GuildUpdate:
copyGuildProperties(t.Guild)
setGuildIds(t.Guild)
case *VoiceServerUpdate:
go s.onVoiceServerUpdate(t)
case *VoiceStateUpdate:
go s.onVoiceStateUpdate(t)
}
err := s.State.OnInterface(s, i)
if err != nil {
s.log(LogDebug, "error dispatching internal event, %s", err)
}
}
// onReady handles the ready event.
func (s *Session) onReady(r *Ready) {
// Store the SessionID within the Session struct.
s.sessionID = r.SessionID
// Store the ResumeGatewayURL within the Session struct.
s.resumeGatewayURL = r.ResumeGatewayURL
}